Cosmos-Square/Environment/Experience/Custom/Avatars

3.1.1. Avatars

Typical of virtual world grid environments like SecondLife and OpenSimulator, user access is provided through user configurable and controlled 3D avatars that can stand, sit, make gesture, walk, run, fly, teleport, talk, and can be animated to perform any activity including dancing and much more.

Avatars

  • Avatars are designed to provide users with an ultimate virtual environment experience
  • Avatars are typically human shaped but they can be anything
  • Avatar appearance is configurable in real-time

Inventory
Each avatar has an associated personal inventory to store everything that may be required, earned, purchased, traded or otherwise exchanged or acquired.

Inventory
The inventory is persisted and controlled by the user.

Dancing Avatars
Avatars Dancing in SecondLife

See Also

  • Continue to 3.1.2. User Profiles
  • Return to 3.1. Custom